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Industrial Design Projects

Sketching, Rendering, Product Design
TIMELINE
February - May 2022 
(Semester-long)
TOOLS
Procreate
Adobe Suite
Figma

Rapid Prototyping 

DESCRIPTION

HumidifierWood 5_edited.jpg

A series of individual, short-term projects focused on mastering key Industrial Design principles and techniques.

Industrial Design Projects

OVERVIEW
OBJECTIVE

To envision an ideal mouse experience based on the user persona's needs and use habits

DELIVERABLES

30 form and experiential moment sketches; 3 mice design mockups

CHALLENGES

Limited resources; Lack of real user dialogue; Sketching + sculpting by hand

OUTCOME + IMPACT

Developed multiple mouse experience concepts in the context of the user persona's needs

TheMightyMouse-part-1 copy.png
OVERVIEW
OBJECTIVE

To design a brand-relevant humidifier that follows Bang & Olufsen's design language

DELIVERABLES

Humidifier form sketch; Brand attribute tone boards; Color boards; Humidifier renders

CHALLENGES

External brand design research; Limited resources; Time constraint

OUTCOME + IMPACT

Developed a humidifier concept to match the Bang & Olufsen product line

HumbleHumidifier1.png
OVERVIEW
OBJECTIVE

To design a brand-relevant pour over coffee maker that follows La Colombe's branded design language

DELIVERABLES

10 different pour over coffee maker forms and thumbnails; 1 usage storyboard

CHALLENGES

External brand design research; Limited resources; Hand sketching

OUTCOME + IMPACT

Developed a pour over concept to match the La Colombe storefront brand design

PourOver1.png
OVERVIEW
OBJECTIVE

To redesign the to-go coffee cup that meeds the user needs discovered from user interviews

DELIVERABLES

15 form sketches ideating function components; 3 paper mockup iterations

CHALLENGES

Limited resources and time; Hand sketching and building

OUTCOME + IMPACT

Developed to-go coffee cup functional elements to meet the user needs highlighted from user interviews

CleverCup1.png
OVERVIEW
OBJECTIVE

To improve the user experience for the Zoll AED 3 by enhancing key user touchpoints

DELIVERABLES

1 storytelling presentation showing problem framing, ideation, and product redesign 

CHALLENGES

No in person product assessment available; No user testing

OUTCOME + IMPACT

Developed a redesigned Zoll AED 3 to improve safety and the user experience

AED1.png
OVERVIEW
OBJECTIVE

To envision a device for an in-person class that will improve engagement and immersion as compared to remote learning

DELIVERABLES

1 final rendered concept in context; 1 usage storyboard; Ideation sketches

CHALLENGES

Limited timeline; Lack of further concept development/prototyping

OUTCOME + IMPACT

Developed a product concept that utilizes remote learning strategies in an in-person setting

Plack1.png
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